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Don’t fret too much about trying to take them out instead, use them to get a clue of what you’re hunting… unless, of course, the Prop changed its shape after setting those up.Ībove all other strategies, your best bet to hunting down Props is to listen for the whistling noises that Props make every 30 seconds. Instead, take a more targeted approach and shoot at objects that appear to have no business being in their location.Īlong with general map awareness, it’s also good to remember that Props can, and will, use decoys to throw you off. The first thing to remember is that you’re on the clock, so shooting everything in sight might not be the best course of action. You’ll do this by using a bit of luck, but mostly your ears, your common sense, and whatever loadout you choose to bring into the game. The other team in Prop Hunt, the Hunters, has one mission: hunt down Props and eliminate them one by one until only the inanimate objects remain. Doing this will give you a few seconds to make a quick getaway.
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Stun: If a Hunter gets too close for comfort, Props have the ability to stun them with a Flashbang-like explosion. You can only do this a limited number of times, so make your switches count, and make do with whatever shape you end up with… Even if it is as ridiculous as a baby grand piano. There’s an art to doing this and it’ll take some time to master, but with enough practice, you’ll be able to use decoys to effectively throw Hunters off your trail.Ĭhanging Shape: If you don’t like your current Prop, or if you’ve been spotted and you need to make a quick getaway, you have the option to switch to another one. Place your decoys in areas that will throw off Hunters while you’re tucked away somewhere they can’t find. These are:ĭecoys: These are carbon copies of whichever Prop you happen to be. Other than finding a phenomenal hiding space and waiting out the clock, Props have a few other tools at their disposal to fight back Hunters. Every 30 seconds, all surviving Props make a loud whistle noise that helps Hunters figure out where they are. However, since a Prop could fit into its surroundings, you should be able to find a nice inconspicuous spot to hide.Īs a Prop, you’ll get a short period of time to find your hiding spot before the Hunters are released. Although being a Prop is far better than being one of your inanimate peers, you can be destroyed if a Hunter finds and damages you, and every 30 seconds, you have the uncontrollable urge to whistle.
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The first thing to know is that the mode is divided between two teams: Props and Hunters.īeing a Prop is as exactly as it sounds: You play as a random object specifically designed to fit into the surroundings of whichever map you’re spawned into.
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